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His appearance also coincides with a wider Facebook initiative to make VR more social. And separately, Oculus has released a "Social Alpha" experience on the Samsung Gear VR headset which lets owners watch videos on Vimeo or Twitch with other Gear VR owners - but not necessarily their Facebook friends.

Addressing a gathering at the Goldman Sachs Technology and Internet Conference in San Francisco recently, Facebook chief operating officer Sheryl Sandberg said that turning virtual reality into a business is part of the firm's 10-year plan rather than an immediate action item.

According to Zuckerberg, more than one million hours of video have already been viewed in Samsung's Gear VR headset, and millions of new people will get to try the Gear VR this year. Zuckerberg revealed February 21 that Facebook's dynamic streaming technology for 360 video will soon be coming to Samsung's Gear VR. VR is going to be the next social platform.

Zuckerberg wants to capture and share his daughter's first steps using virtual reality. "But pretty soon we're going to live in a world where everyone has the power to share and experience whole scenes as if you're right there in person", Zuckerberg said. Booth, who actively shows great interest in VR on his account, also tweeted this morning "VR is unbelievable, but even more so when your friends are in there with you" along with a link to an article about Zuckerberg discussing VR. That's quickly evolving. That's why Facebook is investing so much in VR, so we can deliver these new social experiences. And now we're entering into a world where that's video. "And Gear VR is by far the most social experience - the best hardware, from Samsung, with the best social network integration with Facebook". But we're encouraged by our progress to date, and we're excited to continue building VR technology that gives people new ways to connect and share.

Our work in VR is still early, and there are a lot of hardware and software challenges that we still need to solve.

The results speak for themselves, Facebook says their efforts have "quadrupled the resolution quality of 360 streaming video in VR by reducing the amount of required network bandwidth by 4x".

To counter complaints that he had sold out, Luckey told me that Oculus would stay an independent company within Facebook.


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