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What's more, some fans may be concerned as to the direction Respawn's third-person Star Wars game will take under EA's corporate leadership.

Exactly how EA are paying for Respawn Entertainment is a little complicated, but it involves $151 million in cash, $164 million in restricted long-term stock grants, and an extra $140 million if they hit performance milestones.

"Our longtime partnership is grounded in a shared desire to push the boundaries and deliver extraordinary and innovative new experiences for players around the world", EA CEO Andrew Wilson said in a statement.

"EA will provide us with more resources, access to new technologies, and expertise in areas that Respawn values for future growth", founder Vince Zampella said in an open letter. While EA is responsible for publishing Titanfall and its sequel, the property was always owned by Respawn.

It says a lot about where EA are at right now as a publisher and in the eyes of gamers that this news was met with alarm.

The only complication is what will happen to the VR game Respawn are working on for Oculus VR, but according to EA that deal will continue unchanged.

The deal will supposedly see Respawn under EA's label up until 2022, so we'll see if they can survive that long but it would be a miracle if they did. Zampella and West formed Infinity Ward in 2002 along with Grant Collier after the three and a group of other developers left developer 2015, Inc. where they all worked on Electronic Arts published game Medal of Honor: Allied Assault. Furthermore, EA outbid Nexon's bid to buy Respawn, with EA given 30 days to match the offer due to their contractual obligations. These bonuses are tied directly to Metacritic scores for the studio's in-development Star Wars game and the unannounced Titanfall 3.

Thus, EA buying Respawn looks an very bad lot like EA attempting to shore up control of Respawn's "Star Wars" game.

Regardless, Respawn Entertainment has (for now) secured employment for hundreds of employees as they work towards two much-anticipated games. After spending seven years as an independent studio, Respawn's set to be a subsidiary of a major publisher.


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