DICE has just released a message from John Wasilczyk, Executive Producer at the company. On top of that, many players think that Star Wars heroes and villains should be free, rather than locked behind in-game purchases at any price, so these changes may not have the effect on consumer happiness that EA is hoping for. This means that Luke Skywalker and Darth Vader will now cost 15,000 credits instead of 60,000; Emperor Palpatine, Chewbacca, and Princess Leia will cost 10,000; and finally, Iden will cost 5,000. The big issue with this, as players have calculated together through a spreadsheet, is that it's significantly faster to earn that real money, even at a job earning $7.25 per hour, than it is to earn the in-game credits to do the unlocking-over ten times faster.

Yet, as awful as loot boxes are in their predatory nature, things could always be worse, as EA developer Sean has made clear. Today, amid backlash so strong that a response from an EA representative on Reddit to a query about these prices is now the single most downvoted Reddit comment in history, DICE has reduced the credit price of their heroes.

You've won. Star Wars: Battlefront II developer DICE has revealed it will reduce the time it takes to unlock hero characters by 75 percent. It let players fly X-wing fighters, mow down rebels while driving Imperial Walkers, and even wield lightsabers while playing as characters such as Darth Vader and Luke Skywalker from the original movie trilogy.

"As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch, the post reads".

That a developer of such a game would get death threats over such a feature isn't surprising.

It's good news that they're already planning to adjust the rates as they go, but there's no guarantee they'll be much more reasonable than the roughly 40 hours of play now required to attain a single hero-all while not making any other in-game purchases to slow down the process.

Over on the most popular forum, Reddit, an EA employee attempted to defend the game's loot box system. That, as you might guess, upset a lot of players who would rather play a video game than work a second full-time job.

The post goes on to make it clear that the dev team plans to continue tweaking the game over time, making a point of celebrating how quickly a live game like Battlefront II can be updated to respond to player feedback. We welcome the conversation.

"Since the start of the project, listening to fans has been important in making sure Star Wars Battlefront II is the very best experience for all of you", writes EA in the blog post.