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The World Health Organisation (WHO) may classify "gaming disorder" as a mental health condition in its 2018 manual on diseases, China's Xinhua news agency reported.

The organisation, in the beta draft of its 11th worldwide classification of diseases, includes gaming disorder in its list of mental health conditions.

Increasing priority to gaming to the extent it takes over other life interests and daily activities.

Gregory Hartl, a spokesman for the WHO, told CNN it is the "basis for identification of health trends and statistics globally and the global standard for reporting diseases and health conditions". Nonetheless, the recent proposals around gaming disorder from respected bodies such as the World Health Organization and the American Psychiatric Association seem to lock much of the applied research into a confirmatory trajectory.

A draft of the latest version of the manual, called ICD-11, posted online lists gaming disorder among "disorders due to addictive behaviours".

Some may see the W.H.O.'s new stance on gaming addiction as another example of "political correctness gone mad" and that spending an excessive amount of time playing video games is entirely down to the player's life choices, rather than any genuine medical condition.

A spokesperson for the WHO's Department of Mental Health and Substance Abuse warned that the soon-to-be recognized mental health condition could have serious consequences.

According to the World Health Organization draft, the classification applies if the symptoms listed manifest over a period of at least 12 months in order for a proper diagnosis assignment.

This means that health care workers and doctors will be able to diagnose someone with the condition.

The WHO decision was hailed by many experts as they know video games can be addictive, yet the issue has been rarely discussed.


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