The show floor has opened up, which means everyone can get a look at the games on the show floor.
No flitting around between platforms and genres as my changing tastes dictate.
The website revealed a number of Cyberpunk 2077's gameplay details. "We want them to feel like living people with histories". Hopefully the game can live up to the hype!
When players jump into the game, they will be given an option to play as either a male or a female character, both have a full range of dialogue voice lines. You play as a person named V, who can be a man or a woman. That's something we've also seen of Anthem, BioWare's new sci-fi RPG, in new footage released earlier this week.
Night City is a playground for dreamers, an urban jungle that offers luxury, excess... or a bullet to the brain if you mess with the corporations. Technology, inequality and violence is everywhere and every day is a struggle to survive. Matt, one of our folks on the ground, has seen a gameplay demo and came away from it extremely impressed. It's pretty huge and driving will definitely be a necessity for traversal.
The biggest news is that Cyberpunk 2077 will be a first-person RPG, so a bit different from The Witcher 3. So, I'm probably never going to be even remotely objective when it comes to Cyberpunk 2077.
Players still, ultimately, get to decide V's direction. There's an inventiveness on display throughout, from guns that can ricochet shots or shoot straight through cover to hacking abilities that let you directly jack into opponents and in turn use their network access to remotely hack their mates.
The most truly cyberpunk aspect of combat, though, is the ability to hack into your enemies.
We saw a boss fight against a dude in an exoskeleton. And even then, Mills is making "no promises". If you've been wondering whether or not CDPR will add weight and a ripple-effect to hard decisions in Cyberpunk, you better believe that they will. This, as the company stresses, is what is being sold, and what players will be purchasing at launch.